- class unreal.ParticleRandomSeedInfo¶
Particle Random Seed Info
Editor Properties: (see get_editor_property/set_editor_property)
get_seed_from_instance(bool): [Read-Write] If true, the module will attempt to get the seed from the owner instance. If that fails, it will fall back to getting it from the RandomSeeds array.
instance_seed_is_index(bool): [Read-Write] If true, the seed value retrieved from the instance will be an index into the array of seeds.
parameter_name(Name): [Read-Write] The name to expose to the placed instances for setting this seed
random_seeds(Array(int32)): [Read-Write] The random seed values to utilize for the module. More than 1 means the instance will randomly select one.
randomly_select_seed_array(bool): [Read-Write] If true, then randomly select a seed entry from the RandomSeeds array
reset_seed_on_emitter_looping(bool): [Read-Write] If true, then reset the seed upon the emitter looping. For looping environmental effects this should likely be set to false to avoid a repeating pattern.