unreal.PerPlatformBool

class unreal.PerPlatformBool

Bases: unreal.StructBase

FPerPlatformBool - bool property with per-platform overrides

C++ Source:

  • Module: Engine

  • File: PerPlatformProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (bool): [Read-Write] Default

  • per_platform (Map(Name, bool)): [Read-Write] Per Platform