unreal.PhononOcclusionSourceSettings

class unreal.PhononOcclusionSourceSettings(outer=None, name='None')

Bases: unreal.OcclusionPluginSourceSettingsBase

Phonon Occlusion Source Settings

C++ Source:

  • Plugin: SteamAudio

  • Module: SteamAudio

  • File: PhononOcclusionSourceSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • air_absorption (bool): [Read-Write] Air Absorption

  • direct_attenuation (bool): [Read-Write] Direct Attenuation

  • direct_occlusion_method (IplDirectOcclusionMethod): [Read-Write] Direct Occlusion Method

  • direct_occlusion_mode (IplDirectOcclusionMode): [Read-Write] Direct Occlusion Mode

  • direct_occlusion_source_radius (float): [Read-Write] Direct Occlusion Source Radius

property air_absorption

[Read-Write] Air Absorption

Type

(bool)

property direct_attenuation

[Read-Write] Direct Attenuation

Type

(bool)

property direct_occlusion_method

[Read-Write] Direct Occlusion Method

Type

(IplDirectOcclusionMethod)

property direct_occlusion_mode

[Read-Write] Direct Occlusion Mode

Type

(IplDirectOcclusionMode)

property direct_occlusion_source_radius

[Read-Write] Direct Occlusion Source Radius

Type

(float)