- class unreal.PrimaryAssetRules¶
Structure defining rules for what to do with assets, this is defined per type and can be overridden per asset
Editor Properties: (see get_editor_property/set_editor_property)
apply_recursively(bool): [Read-Write] If true, this rule will apply to all referenced Secondary Assets recursively, as long as they are not managed by a higher-priority Primary Asset.
chunk_id(int32): [Read-Write] Assets will be put into this Chunk ID specifically, if set to something other than -1. The default Chunk is Chunk 0.
cook_rule(PrimaryAssetCookRule): [Read-Write] Rule describing when this asset should be cooked.
priority(int32): [Read-Write] Primary Assets with a higher priority will take precedence over lower priorities when assigning management for referenced assets. If priorities match, both will manage the same Secondary Asset.