class unreal.PropertyValueSoftObject(outer=None, name='None')

Bases: unreal.PropertyValue

Stores data from a USoftObjectProperty. It will store it’s recorded data as a raw UObject*, and use the usual UPropertyValue facilities for serializing it as a Soft object ptr. This derived class handles converting to and from the property’s underlying FSoftObjectPtr to our UObject*. We can’t keep a FSoftObjectPtr ourselves, neither as a temp member nor as raw bytes, as it has internal heap-allocated data members like FName and FString.

C++ Source:

  • Plugin: VariantManagerContent

  • Module: VariantManagerContent

  • File: PropertyValueSoftObject.h