unreal.QuartzClockSettings
¶
- class unreal.QuartzClockSettings(time_signature=[4, QuartzTimeSignatureQuantization.QUARTER_NOTE, []], ignore_level_change=False)¶
Bases:
unreal.StructBase
UStruct version of settings struct used to initialized a clock
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
ignore_level_change
(bool): [Read-Write] should the clock start Tickingtime_signature
(QuartzTimeSignature): [Read-Write] Time Signature (defaults to 4/4)
- property time_signature¶
[Read-Write] Time Signature (defaults to 4/4)
- Type