unreal.QuartzPulseOverrideStep

class unreal.QuartzPulseOverrideStep(number_of_pulses=1, pulse_duration=QuartzCommandQuantization.BEAT)

Bases: unreal.StructBase

Allows the user to specify non-uniform beat durations in odd meters

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_of_pulses (int32): [Read-Write] The number of pulses for this beat duration

  • pulse_duration (QuartzCommandQuantization): [Read-Write] This Beat duration

property number_of_pulses

[Read-Write] The number of pulses for this beat duration

Type

(int32)

property pulse_duration

[Read-Write] This Beat duration

Type

(QuartzCommandQuantization)