unreal.ROscillator

class unreal.ROscillator(pitch=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], yaw=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], roll=[0.0, 0.0, OscillatorWaveform.SINE_WAVE])

Bases: unreal.StructBase

Defines FRotator oscillation.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: MatineeCameraShake.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pitch (FOscillator): [Read-Write] Pitch oscillation.

  • roll (FOscillator): [Read-Write] Roll oscillation.

  • yaw (FOscillator): [Read-Write] Yaw oscillation.

property pitch

[Read-Write] Pitch oscillation.

Type

(FOscillator)

property roll

[Read-Write] Roll oscillation.

Type

(FOscillator)

property yaw

[Read-Write] Yaw oscillation.

Type

(FOscillator)