unreal.RecastFilter_UseDefaultArea

class unreal.RecastFilter_UseDefaultArea(outer=None, name='None')

Bases: unreal.NavigationQueryFilter

Regular navigation area, applied to entire navigation data by default

C++ Source:

  • Module: NavigationSystem

  • File: RecastFilter_UseDefaultArea.h

Editor Properties: (see get_editor_property/set_editor_property)

  • areas (Array(NavigationFilterArea)): [Read-Write] list of overrides for navigation areas

  • exclude_flags (NavigationFilterFlags): [Read-Write] forbidden flags of navigation nodes

  • include_flags (NavigationFilterFlags): [Read-Write] required flags of navigation nodes