class unreal.RemoteControlActor(owner=None, label='None', id=[], path=[''])

Bases: unreal.RemoteControlEntity

Represents an actor exposed in the panel.

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (Guid): [Read-Only] Unique identifier for this entity

  • label (Name): [Read-Only] This exposed entity’s alias.

  • owner (RemoteControlPreset): [Read-Write] The preset that owns this entity.

  • path (SoftObjectPath): [Read-Write] Path to the exposed object.

property path

[Read-Only] Path to the exposed object.