unreal.RemoteControlEntity

class unreal.RemoteControlEntity(owner=None, label='None', id=[])

Bases: unreal.StructBase

Base class for exposed objects, properties, functions etc…

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlEntity.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (Guid): [Read-Only] Unique identifier for this entity

  • label (Name): [Read-Only] This exposed entity’s alias.

  • owner (RemoteControlPreset): [Read-Write] The preset that owns this entity.

property id

[Read-Only] Unique identifier for this entity

Type

(Guid)

property label

[Read-Only] This exposed entity’s alias.

Type

(Name)

property owner

[Read-Only] The preset that owns this entity.

Type

(RemoteControlPreset)