unreal.RigUnit_ModifyBoneTransforms
¶
- class unreal.RigUnit_ModifyBoneTransforms¶
Bases:
unreal.RigUnit_HighlevelBaseMutable
ModifyBonetransforms is used to perform a change in the hierarchy by setting one or more bones’ transforms.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ModifyBoneTransforms.h