unreal.RigUnit_ModifyBoneTransforms

class unreal.RigUnit_ModifyBoneTransforms

Bases: unreal.RigUnit_HighlevelBaseMutable

ModifyBonetransforms is used to perform a change in the hierarchy by setting one or more bones’ transforms.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ModifyBoneTransforms.h