unreal.RigUnit_ParentSwitchConstraint

class unreal.RigUnit_ParentSwitchConstraint

Bases: unreal.RigUnitMutable

The Parent Switch Constraint is used to have an item follow one of multiple parents, and allowing to switch between the parent in question.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ParentSwitchConstraint.h