class unreal.RigUnit_ProjectTransformToNewParent

Bases: unreal.RigUnit

Projects a child from a previous to a new parent. The child doesn’t have to be parented that way in the hierarchy however. For example: If you want the pelvis to move with the head (even though the hierarchical relationship is the opposite) you can set the child the pelvis (initial), set the old parent to be the head (initial) and set the new parent to the head as well (not-initial == current).

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ProjectTransformToNewParent.h