unreal.RigUnit_SetMultiControlBool

class unreal.RigUnit_SetMultiControlBool

Bases: unreal.RigUnitMutable

SetMultiControlBool is used to perform a change in the hierarchy by setting multiple controls’ bool value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h