unreal.RigUnit_SetMultiControlFloat
¶
- class unreal.RigUnit_SetMultiControlFloat¶
Bases:
unreal.RigUnitMutable
SetMultiControlFloat is used to perform a change in the hierarchy by setting multiple controls’ float value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h