unreal.RigUnit_SetMultiControlFloat

class unreal.RigUnit_SetMultiControlFloat

Bases: unreal.RigUnitMutable

SetMultiControlFloat is used to perform a change in the hierarchy by setting multiple controls’ float value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h