unreal.RigUnit_SetMultiControlVector2D

class unreal.RigUnit_SetMultiControlVector2D

Bases: unreal.RigUnitMutable

SetMultiControlVector2D is used to perform a change in the hierarchy by setting multiple controls’ vector2D value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h