unreal.RigVMParserASTSettings

class unreal.RigVMParserASTSettings

Bases: unreal.StructBase

  • The settings to apply during the parse of the abstract syntax tree.

  • The folding settings can affect the performance of the parse dramatically.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMAST.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fold_assignments (bool): [Read-Write] fold assignments / copies

  • fold_constant_branches (bool): [Read-Write] fold / remove unreachable / constant branches

  • fold_literals (bool): [Read-Write] fold literals and share memory

  • fold_reroutes (bool): [Read-Write] remove no op nodes - used for reroutes and other expressions.