unreal.RigVMPinDirection

class unreal.RigVMPinDirection

Bases: unreal.EnumBase

The Pin Direction is used to differentiate different kinds of pins in the data flow graph - inputs, outputs etc.

C++ Source:

  • Module: RigVM

  • File: RigVMFunction.h

HIDDEN

A const value that cannot be connected to

Type

4

INPUT

0

INVALID

A mutable hidden value (used for interal state)

Type

5

IO

A mutable output value

Type

2

OUTPUT

A const input value

Type

1

VISIBLE

A mutable input and output value

Type

3