unreal.RigVMPrototypeNode

class unreal.RigVMPrototypeNode(outer=None, name='None')

Bases: unreal.RigVMNode

The Prototype Node represents an unresolved function. Prototype nodes can morph into all functions implementing the prototype.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMPrototypeNode.h

get_notation()Name

Returns the notation of the node

Returns

Return type

Name