unreal.RigVMStructNode

class unreal.RigVMStructNode(outer=None, name='None')

Bases: unreal.RigVMNode

The Struct Node represents a Function Invocation of a RIGVM_METHOD declared on a USTRUCT. Struct Nodes have input / output pins for all struct UPROPERTY members.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMStructNode.h

get_method_name()Name

Returns the name of the declared RIGVM_METHOD

Returns

Return type

Name

get_script_struct()ScriptStruct

Returns the UStruct for this struct node (the struct declaring the RIGVM_METHOD)

Returns

Return type

ScriptStruct

get_struct_default_value()str

Returns the default value for the struct as text

Returns

Return type

str