unreal.RuntimeVirtualTextureMipValueMode
¶
- class unreal.RuntimeVirtualTextureMipValueMode¶
Bases:
unreal.EnumBase
Defines how MipValue is used. Internally we will convert to ETextureMipValueMode which is used by internal APIs. ETextureMipValueMode has more options then are valid for runtime virtual texture.
C++ Source:
Module: Engine
File: MaterialExpressionRuntimeVirtualTextureSample.h
- RVTMVM_MIP_BIAS¶
Bias the hardware computed sample’s mip level. Disables anisotropic filtering.
- Type
2
- RVTMVM_MIP_LEVEL¶
Explicitly compute the sample’s mip level. Disables anisotropic filtering.
- Type
1
- RVTMVM_NONE¶
Use hardware computed sample’s mip level with automatic anisotropic filtering support.
- Type
0