unreal.SequencerBoundObjects
¶
- class unreal.SequencerBoundObjects(binding_proxy=[None], bound_objects=[])¶
Bases:
unreal.StructBase
Sequencer Bound Objects
C++ Source:
Plugin: SequencerScripting
Module: SequencerScriptingEditor
File: SequencerTools.h
Editor Properties: (see get_editor_property/set_editor_property)
binding_proxy
(SequencerBindingProxy): [Read-Write] Binding Proxybound_objects
(Array(Object)): [Read-Write] Bound Objects
- property binding_proxy¶
[Read-Write] Binding Proxy
- Type