unreal.SequencerBoundObjects

class unreal.SequencerBoundObjects(binding_proxy=[None], bound_objects=[])

Bases: unreal.StructBase

Sequencer Bound Objects

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScriptingEditor

  • File: SequencerTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding_proxy (SequencerBindingProxy): [Read-Write] Binding Proxy

  • bound_objects (Array(Object)): [Read-Write] Bound Objects

property binding_proxy

[Read-Write] Binding Proxy

Type

(SequencerBindingProxy)

property bound_objects

[Read-Write] Bound Objects

Type

(Array(Object))