unreal.SetByCallerFloat

class unreal.SetByCallerFloat

Bases: unreal.StructBase

Struct for holding SetBytCaller data

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_name (Name): [Read-Only] The Name the caller (code or blueprint) will use to set this magnitude by.

  • data_tag (GameplayTag): [Read-Write] Data Tag