class unreal.Skeleton(outer=None, name='None')

Bases: unreal.Object

USkeletonthat links between mesh and animation
  • Bone hierarchy for animations

  • Bone/track linkup between mesh and animation

  • Retargetting related

  • Mirror table

C++ Source:

  • Module: Engine

  • File: Skeleton.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the asset

  • bone_tree (Array(BoneNode)): [Read-Only] Skeleton bone tree - each contains name and parent index*