unreal.SkinCacheUsage
¶
- class unreal.SkinCacheUsage¶
Bases:
unreal.EnumBase
ESkin Cache Usage
C++ Source:
Module: Engine
File: SkeletalMesh.h
- AUTO¶
Auto will defer to child or global behavior based on context. If Ray Tracing is enabled, will imply Enabled
- Type
0
- DISABLED¶
Mesh will not use the skin cache. If Ray Tracing is enabled, will imply Enabled
- Type
255
- ENABLED¶
Mesh will use the skin cache
- Type
1