unreal.SoundAttenuation

class unreal.SoundAttenuation(outer=None, name='None')

Bases: unreal.Object

Defines how a sound changes volume with distance to the listener

C++ Source:

  • Module: Engine

  • File: SoundAttenuation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation (SoundAttenuationSettings): [Read-Write] Attenuation

property attenuation

[Read-Only] Attenuation

Type

(SoundAttenuationSettings)