unreal.SoundClassAdjuster
¶
- class unreal.SoundClassAdjuster(sound_class_object=None, volume_adjuster=1.0, pitch_adjuster=1.0, low_pass_filter_frequency=20000.0, apply_to_children=False, voice_center_channel_volume_adjuster=1.0)¶
Bases:
unreal.StructBase
Elements of data for sound group volume control
C++ Source:
Module: Engine
File: SoundMix.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_children
(bool): [Read-Write] Set to true to apply this adjuster to all children of the sound class.low_pass_filter_frequency
(float): [Read-Write] Lowpass filter cutoff frequency to apply to sound sources.pitch_adjuster
(float): [Read-Write] A multiplier applied to the pitch.sound_class_object
(SoundClass): [Read-Write] The sound class this adjuster affects.voice_center_channel_volume_adjuster
(float): [Read-Write] A multiplier applied to VoiceCenterChannelVolume.volume_adjuster
(float): [Read-Write] A multiplier applied to the volume.
- property apply_to_children¶
[Read-Only] Set to true to apply this adjuster to all children of the sound class.
- Type
(bool)
- property low_pass_filter_frequency¶
[Read-Only] Lowpass filter cutoff frequency to apply to sound sources.
- Type
(float)
- property sound_class_object¶
[Read-Only] The sound class this adjuster affects.
- Type