unreal.SoundControlModulationPatch
¶
- class unreal.SoundControlModulationPatch(bypass=True, output_parameter=None, inputs=[])¶
Bases:
unreal.StructBase
Sound Control Modulation Patch
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationPatch.h
Editor Properties: (see get_editor_property/set_editor_property)
bypass
(bool): [Read-Write] Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)inputs
(Array(SoundControlModulationInput)): [Read-Write] Modulation inputsoutput_parameter
(SoundModulationParameter): [Read-Write] Output Parameter
- property bypass¶
[Read-Write] Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)
- Type
(bool)
- property inputs¶
[Read-Write] Modulation inputs
- Type
- property output_parameter¶
[Read-Only] Output Parameter
- Type