- class unreal.SoundEffectSourcePresetChain(outer=None, name='None')¶
Chain of source effect presets that can be shared between referencing sounds.
Editor Properties: (see get_editor_property/set_editor_property)
chain(Array(SourceEffectChainEntry)): [Read-Write] Chain of source effects to use for this sound source.
play_effect_chain_tails(bool): [Read-Write] Whether to keep the source alive for the duration of the effect chain tails.