class unreal.SoundEffectSourcePresetChain(outer=None, name='None')

Bases: unreal.Object

Chain of source effect presets that can be shared between referencing sounds.

C++ Source:

  • Module: Engine

  • File: SoundEffectSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chain (Array(SourceEffectChainEntry)): [Read-Write] Chain of source effects to use for this sound source.

  • play_effect_chain_tails (bool): [Read-Write] Whether to keep the source alive for the duration of the effect chain tails.