class unreal.SoundModulationParameterSettings

Bases: unreal.StructBase

Sound Modulation Parameter Settings

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • unit_display_name (Text): [Read-Write] (Optional) Text name of parameter’s unit

  • value_normalized (float): [Read-Write] Normalized, unitless default value of modulator. To ensure bypass functionality of mixing, patching, and modulating functions as anticipated, value should be selected such that GetMixFunction (see USoundModulationParameter) reduces to an identity function (i.e. function acts as a “pass-through” for all values in the range [0.0, 1.0]). If GetMixFunction performs the mathematical operation f(x1, x2), then the default ValueNormalized should result in f(x1, d) = x1 where d is ValueNormalized.

  • value_unit (float): [Read-Write] Default value of modulator in units (editor only)