unreal.SoundSubmixSendInfo
¶
- class unreal.SoundSubmixSendInfo(send_level_control_method=SendLevelControlMethod.MANUAL, send_stage=SubmixSendStage.POST_DISTANCE_ATTENUATION, sound_submix=None, send_level=0.0, min_send_level=0.0, max_send_level=1.0, min_send_distance=100.0, max_send_distance=1000.0, custom_send_level_curve=[])¶
Bases:
unreal.StructBase
Class used to send audio to submixes from USoundBase
C++ Source:
Module: Engine
File: SoundSubmixSend.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_send_level_curve
(RuntimeFloatCurve): [Read-Write] The custom reverb send curve to use for distance-based send level.max_send_distance
(float): [Read-Write] The max distance to send to the mastermax_send_level
(float): [Read-Write] The amount to send to master when sound is located at a distance equal to value specified in the max send distance.min_send_distance
(float): [Read-Write] The min distance to send to the mastermin_send_level
(float): [Read-Write] The amount to send to master when sound is located at a distance equal to value specified in the min send distance.send_level
(float): [Read-Write] The amount of audio to sendsend_level_control_method
(SendLevelControlMethod): [Read-Write] Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max)send_stage
(SubmixSendStage): [Read-Write] Defines at what mix stage the send should happen.sound_submix
(SoundSubmixBase): [Read-Write] The submix to send the audio to
- property custom_send_level_curve¶
[Read-Write] The custom reverb send curve to use for distance-based send level.
- Type
- property max_send_level¶
[Read-Write] The amount to send to master when sound is located at a distance equal to value specified in the max send distance.
- Type
(float)
- property min_send_level¶
[Read-Write] The amount to send to master when sound is located at a distance equal to value specified in the min send distance.
- Type
(float)
- property send_level_control_method¶
Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max)
- Type
- Type
[Read-Write] Manual
- property send_stage¶
[Read-Write] Defines at what mix stage the send should happen.
- Type
- property sound_submix¶
[Read-Write] The submix to send the audio to
- Type