unreal.SoundfieldEndpointSubmix
¶
- class unreal.SoundfieldEndpointSubmix(outer=None, name='None')¶
Bases:
unreal.SoundSubmixBase
Sound Submix class meant for sending soundfield-encoded audio to an external endpoint, such as a hardware binaural renderer that supports ambisonics.
C++ Source:
Module: Engine
File: SoundSubmix.h
Editor Properties: (see get_editor_property/set_editor_property)
child_submixes
(Array(SoundSubmixBase)): [Read-Only] Child submixes to this sound mixencoding_settings
(SoundfieldEncodingSettingsBase): [Read-Write] Encoding Settingsendpoint_settings
(SoundfieldEndpointSettingsBase): [Read-Write] TODO: Make this editable only if EndpointType is non-default,and filter classes based on ISoundfieldFactory::GetCustomSettingsClass().
soundfield_effect_chain
(Array(SoundfieldEffectBase)): [Read-Write] Soundfield Effect Chainsoundfield_endpoint_type
(Name): [Read-Write] Currently used format.