unreal.SoundfieldEndpointSubmix

class unreal.SoundfieldEndpointSubmix(outer=None, name='None')

Bases: unreal.SoundSubmixBase

Sound Submix class meant for sending soundfield-encoded audio to an external endpoint, such as a hardware binaural renderer that supports ambisonics.

C++ Source:

  • Module: Engine

  • File: SoundSubmix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_submixes (Array(SoundSubmixBase)): [Read-Only] Child submixes to this sound mix

  • encoding_settings (SoundfieldEncodingSettingsBase): [Read-Write] Encoding Settings

  • endpoint_settings (SoundfieldEndpointSettingsBase): [Read-Write] TODO: Make this editable only if EndpointType is non-default,

    and filter classes based on ISoundfieldFactory::GetCustomSettingsClass().

  • soundfield_effect_chain (Array(SoundfieldEffectBase)): [Read-Write] Soundfield Effect Chain

  • soundfield_endpoint_type (Name): [Read-Write] Currently used format.