unreal.SourceEffectEQBand

class unreal.SourceEffectEQBand(frequency=500.0, bandwidth=2.0, gain_db=0.0, enabled=False)

Bases: unreal.StructBase

Source Effect EQBand

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectEQ.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bandwidth (float): [Read-Write] The bandwidth (in octaves) of the band

  • enabled (bool): [Read-Write] Whether or not the band is enabled. Allows changing bands on the fly.

  • frequency (float): [Read-Write] The cutoff frequency of the band

  • gain_db (float): [Read-Write] The gain in decibels to apply to the eq band

property bandwidth

[Read-Write] The bandwidth (in octaves) of the band

Type

(float)

property enabled

[Read-Write] Whether or not the band is enabled. Allows changing bands on the fly.

Type

(bool)

property frequency

[Read-Write] The cutoff frequency of the band

Type

(float)

property gain_db

[Read-Write] The gain in decibels to apply to the eq band

Type

(float)