unreal.SourceEffectMidSideSpreaderSettings
¶
- class unreal.SourceEffectMidSideSpreaderSettings(spread_amount=0.5, input_mode=StereoChannelMode.LEFT_RIGHT, output_mode=StereoChannelMode.LEFT_RIGHT, equal_power=False)¶
Bases:
unreal.StructBase
FSourceEffectMidSideSpreaderSettings This is the source effect’s setting struct.
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectMidSideSpreader.h
Editor Properties: (see get_editor_property/set_editor_property)
equal_power
(bool): [Read-Write] Indicate whether an equal power relationship between the mid and side channels should be maintainedinput_mode
(StereoChannelMode): [Read-Write] Indicate the channel mode of the input signaloutput_mode
(StereoChannelMode): [Read-Write] Indicate the channel mode of the output signalspread_amount
(float): [Read-Write] Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.
- property equal_power¶
[Read-Write] Indicate whether an equal power relationship between the mid and side channels should be maintained
- Type
(bool)
- property input_mode¶
[Read-Write] Indicate the channel mode of the input signal
- Type
- property output_mode¶
[Read-Write] Indicate the channel mode of the output signal
- Type