unreal.SourceEffectMidSideSpreaderSettings

class unreal.SourceEffectMidSideSpreaderSettings(spread_amount=0.5, input_mode=StereoChannelMode.LEFT_RIGHT, output_mode=StereoChannelMode.LEFT_RIGHT, equal_power=False)

Bases: unreal.StructBase

FSourceEffectMidSideSpreaderSettings This is the source effect’s setting struct.

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectMidSideSpreader.h

Editor Properties: (see get_editor_property/set_editor_property)

  • equal_power (bool): [Read-Write] Indicate whether an equal power relationship between the mid and side channels should be maintained

  • input_mode (StereoChannelMode): [Read-Write] Indicate the channel mode of the input signal

  • output_mode (StereoChannelMode): [Read-Write] Indicate the channel mode of the output signal

  • spread_amount (float): [Read-Write] Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.

property equal_power

[Read-Write] Indicate whether an equal power relationship between the mid and side channels should be maintained

Type

(bool)

property input_mode

[Read-Write] Indicate the channel mode of the input signal

Type

(StereoChannelMode)

property output_mode

[Read-Write] Indicate the channel mode of the output signal

Type

(StereoChannelMode)

property spread_amount

[Read-Write] Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.

Type

(float)