class unreal.StereoLayerFunctionLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

StereoLayer Extensions Function Library

C++ Source:

  • Module: Engine

  • File: StereoLayerFunctionLibrary.h

classmethod enable_auto_loading_splash_screen(auto_show_enabled)None

Enables/disables splash screen to be automatically shown when LoadMap is called.


auto_show_enabled (bool) –

classmethod hide_splash_screen()None

Hide the splash screen and return to normal display. deprecated: Please use Hide Loading Screen instead.

classmethod set_splash_screen(texture, scale=[1.0, 1.0], offset=[0.0, 0.0, 0.0], show_loading_movie=False, show_on_set=False)None

Set splash screen attributes deprecated: Please use Add Loading Screen Splash instead.

  • texture (Texture) – (in) A texture to be used for the splash. B8R8G8A8 format.

  • scale (Vector2D) – (in) Scale multiplier of the splash screen.

  • offset (Vector) – (in) Position in UE Units to offset the Splash Screen by

  • show_loading_movie (bool) –

  • show_on_set (bool) –

classmethod show_splash_screen()None

Show the splash screen and override the VR display deprecated: Please use Show Loading Screen instead.