unreal.StreamableRenderAsset

class unreal.StreamableRenderAsset(outer=None, name='None')

Bases: unreal.Object

Streamable Render Asset

C++ Source:

  • Module: Engine

  • File: StreamableRenderAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_force_mip_levels_to_be_resident (bool): [Read-Write] Global and serialized version of ForceMiplevelsToBeResident.

  • never_stream (bool): [Read-Write] Never Stream

  • num_cinematic_mip_levels (int32): [Read-Write] Number of mip-levels to use for cinematic quality.

property global_force_mip_levels_to_be_resident

[Read-Only] Global and serialized version of ForceMiplevelsToBeResident.

Type

(bool)

property never_stream

[Read-Write] Never Stream

Type

(bool)

property num_cinematic_mip_levels

[Read-Write] Number of mip-levels to use for cinematic quality.

Type

(int32)