unreal.StringTableLibrary

class unreal.StringTableLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Kismet String Table Library

C++ Source:

  • Module: Engine

  • File: KismetStringTableLibrary.h

classmethod get_keys_from_string_table(table_id)

Returns an array of all keys within the given string table

Parameters

table_id (Name) –

Returns

Return type

Array(str)

classmethod get_meta_data_ids_from_string_table_entry(table_id, key)

Returns an array of all meta-data IDs within the given string table entry

Parameters
  • table_id (Name) –

  • key (str) –

Returns

Return type

Array(Name)

classmethod get_registered_string_tables()

Returns an array of all registered string table IDs

Returns

Return type

Array(Name)

classmethod get_table_entry_meta_data(table_id, key, meta_data_id)str

Returns the specified meta-data of the given string table entry (or an empty string).

Parameters
  • table_id (Name) –

  • key (str) –

  • meta_data_id (Name) –

Returns

Return type

str

classmethod get_table_entry_source_string(table_id, key)str

Returns the source string of the given string table entry (or an empty string).

Parameters
  • table_id (Name) –

  • key (str) –

Returns

Return type

str

classmethod get_table_namespace(table_id)str

Returns the namespace of the given string table.

Parameters

table_id (Name) –

Returns

Return type

str

classmethod is_registered_table_entry(table_id, key)bool

Returns true if the given table ID corresponds to a registered string table, and that table has.

Parameters
  • table_id (Name) –

  • key (str) –

Returns

Return type

bool

classmethod is_registered_table_id(table_id)bool

Returns true if the given table ID corresponds to a registered string table.

Parameters

table_id (Name) –

Returns

Return type

bool