class unreal.SystemTimeTimecodeProvider(outer=None, name='None')

Bases: unreal.TimecodeProvider

Converts the current system time to timecode, relative to a provided frame rate.

C++ Source:

  • Module: Engine

  • File: SystemTimeTimecodeProvider.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_delay (float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecode

  • frame_rate (FrameRate): [Read-Write] The frame rate at which the timecode value will be generated.

  • generate_full_frame (bool): [Read-Write] When generating frame time, should we generate full frame without subframe value.

  • use_high_performance_clock (bool): [Read-Write] Use the high performance clock instead of the system time to generate the timecode value. Using the high performance clock is faster but will make the value drift over time.