- class unreal.TViewTarget(target=None, pov=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 90.0, 512.0, 0.0, 2097152.0, 1.333333, False, True, CameraProjectionMode.PERSPECTIVE, 0.0, , [0.0, 0.0]], player_state=None)¶
A ViewTarget is the primary actor the camera is associated with.
Editor Properties: (see get_editor_property/set_editor_property)
player_state(PlayerState): [Read-Write] PlayerState (used to follow same player through pawn transitions, etc., when spectating)
pov(MinimalViewInfo): [Read-Write] Computed point of view
target(Actor): [Read-Write] Target Actor used to compute POV
- property player_state¶
[Read-Write] PlayerState (used to follow same player through pawn transitions, etc., when spectating)