unreal.Text3DCharacterTransform

class unreal.Text3DCharacterTransform(outer=None, name='None')

Bases: unreal.SceneComponent

Text 3DCharacter Transform

C++ Source:

  • Plugin: Text3D

  • Module: Text3D

  • File: Text3DCharacterTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • location_distance (Vector): [Read-Write] Location Distance

  • location_enabled (bool): [Read-Write] Location

  • location_order (Text3DCharacterEffectOrder): [Read-Write] Location Order

  • location_progress (float): [Read-Write] Location Progress

  • location_range (float): [Read-Write] Location Range

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • rotate_begin (Rotator): [Read-Write] Rotate Begin

  • rotate_enabled (bool): [Read-Write] Rotate

  • rotate_end (Rotator): [Read-Write] Rotate End

  • rotate_order (Text3DCharacterEffectOrder): [Read-Write] Rotate Order

  • rotate_progress (float): [Read-Write] Rotate Progress

  • rotate_range (float): [Read-Write] Rotate Range

  • scale_begin (Vector): [Read-Write] Scale Begin

  • scale_enabled (bool): [Read-Write] Scale

  • scale_end (Vector): [Read-Write] Scale End

  • scale_order (Text3DCharacterEffectOrder): [Read-Write] Scale Order

  • scale_progress (float): [Read-Write] Scale Progress

  • scale_range (float): [Read-Write] Scale Range

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

property location_distance

[Read-Write] Location Distance

Type

(Vector)

property location_enabled

[Read-Write] Location

Type

(bool)

property location_order

[Read-Write] Location Order

Type

(Text3DCharacterEffectOrder)

property location_progress

[Read-Write] Location Progress

Type

(float)

property location_range

[Read-Write] Location Range

Type

(float)

property rotate_begin

[Read-Write] Rotate Begin

Type

(Rotator)

property rotate_enabled

[Read-Write] Rotate

Type

(bool)

property rotate_end

[Read-Write] Rotate End

Type

(Rotator)

property rotate_order

[Read-Write] Rotate Order

Type

(Text3DCharacterEffectOrder)

property rotate_progress

[Read-Write] Rotate Progress

Type

(float)

property rotate_range

[Read-Write] Rotate Range

Type

(float)

property scale_begin

[Read-Write] Scale Begin

Type

(Vector)

property scale_enabled

[Read-Write] Scale

Type

(bool)

property scale_end

[Read-Write] Scale End

Type

(Vector)

property scale_order

[Read-Write] Scale Order

Type

(Text3DCharacterEffectOrder)

property scale_progress

[Read-Write] Scale Progress

Type

(float)

property scale_range

[Read-Write] Scale Range

Type

(float)

set_location_distance(distance)None

Set Location Distance

Parameters

distance (Vector) –

set_location_enabled(enabled)None

Set Location Enabled

Parameters

enabled (bool) –

set_location_order(order)None

Set Location Order

Parameters

order (Text3DCharacterEffectOrder) –

set_location_progress(progress)None

Set Location Progress

Parameters

progress (float) –

set_location_range(range)None

Set Location Range

Parameters

range (float) –

set_rotate_begin(value)None

Set Rotate Begin

Parameters

value (Rotator) –

set_rotate_enabled(enabled)None

Set Rotate Enabled

Parameters

enabled (bool) –

set_rotate_end(value)None

Set Rotate End

Parameters

value (Rotator) –

set_rotate_order(order)None

Set Rotate Order

Parameters

order (Text3DCharacterEffectOrder) –

set_rotate_progress(progress)None

Set Rotate Progress

Parameters

progress (float) –

set_rotate_range(range)None

Set Rotate Range

Parameters

range (float) –

set_scale_begin(value)None

Set Scale Begin

Parameters

value (Vector) –

set_scale_enabled(enabled)None

Set Scale Enabled

Parameters

enabled (bool) –

set_scale_end(value)None

Set Scale End

Parameters

value (Vector) –

set_scale_order(order)None

Set Scale Order

Parameters

order (Text3DCharacterEffectOrder) –

set_scale_progress(progress)None

Set Scale Progress

Parameters

progress (float) –

set_scale_range(range)None

Set Scale Range

Parameters

range (float) –