unreal.TextureMipGenSettings

class unreal.TextureMipGenSettings

Bases: unreal.EnumBase

Texture Mip Gen Settings

C++ Source:

  • Module: Engine

  • File: TextureDefines.h

TMGS_BLUR1

Blur further (useful for image based reflections).

Type

15

TMGS_BLUR2

16

TMGS_BLUR3

17

TMGS_BLUR4

18

TMGS_BLUR5

19

TMGS_FROM_TEXTURE_GROUP

Default for the “texture”.

Type

0

TMGS_LEAVE_EXISTING_MIPS

Do not touch existing mip chain as it contains generated data.

Type

14

TMGS_NO_MIPMAPS

13

TMGS_SHARPEN0

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

2

Type

8x8 with sharpening

TMGS_SHARPEN1

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

3

Type

8x8 with sharpening

TMGS_SHARPEN10

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

12

Type

8x8 with sharpening

TMGS_SHARPEN2

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

4

Type

8x8 with sharpening

TMGS_SHARPEN3

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

5

Type

8x8 with sharpening

TMGS_SHARPEN4

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

6

Type

8x8 with sharpening

TMGS_SHARPEN5

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

7

Type

8x8 with sharpening

TMGS_SHARPEN6

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

8

Type

8x8 with sharpening

TMGS_SHARPEN7

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

9

Type

8x8 with sharpening

TMGS_SHARPEN8

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

10

Type

8x8 with sharpening

TMGS_SHARPEN9

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type

11

Type

8x8 with sharpening

TMGS_SIMPLE_AVERAGE

2x2 average, default for the “texture group”.

Type

1

TMGS_UNFILTERED

Use the first texel of each 2x2 (or 2x2x2) group.

Type

20