unreal.TextureMipGenSettings
¶
- class unreal.TextureMipGenSettings¶
Bases:
unreal.EnumBase
Texture Mip Gen Settings
C++ Source:
Module: Engine
File: TextureDefines.h
- TMGS_BLUR1¶
Blur further (useful for image based reflections).
- Type
15
- TMGS_BLUR2¶
16
- TMGS_BLUR3¶
17
- TMGS_BLUR4¶
18
- TMGS_BLUR5¶
19
- TMGS_FROM_TEXTURE_GROUP¶
Default for the “texture”.
- Type
0
- TMGS_LEAVE_EXISTING_MIPS¶
Do not touch existing mip chain as it contains generated data.
- Type
14
- TMGS_NO_MIPMAPS¶
13
- TMGS_SHARPEN0¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
2
- Type
8x8 with sharpening
- TMGS_SHARPEN1¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
3
- Type
8x8 with sharpening
- TMGS_SHARPEN10¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
12
- Type
8x8 with sharpening
- TMGS_SHARPEN2¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
4
- Type
8x8 with sharpening
- TMGS_SHARPEN3¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
5
- Type
8x8 with sharpening
- TMGS_SHARPEN4¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
6
- Type
8x8 with sharpening
- TMGS_SHARPEN5¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
7
- Type
8x8 with sharpening
- TMGS_SHARPEN6¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
8
- Type
8x8 with sharpening
- TMGS_SHARPEN7¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
9
- Type
8x8 with sharpening
- TMGS_SHARPEN8¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
10
- Type
8x8 with sharpening
- TMGS_SHARPEN9¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type
11
- Type
8x8 with sharpening
- TMGS_SIMPLE_AVERAGE¶
2x2 average, default for the “texture group”.
- Type
1
- TMGS_UNFILTERED¶
Use the first texel of each 2x2 (or 2x2x2) group.
- Type
20