unreal.TimeSynthClipHandle

class unreal.TimeSynthClipHandle(clip_name='Invalid', clip_id=- 1)

Bases: unreal.StructBase

Struct used to define a handle to a clip

C++ Source:

  • Plugin: TimeSynth

  • Module: TimeSynth

  • File: TimeSynthComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clip_id (int32): [Read-Write] The Id of the clip

  • clip_name (Name): [Read-Write] The number of bars

property clip_id

[Read-Only] The Id of the clip

Type

(int32)

property clip_name

[Read-Only] The number of bars

Type

(Name)