unreal.TimeSynthTimeDef

class unreal.TimeSynthTimeDef(num_bars=1, num_beats=0)

Bases: unreal.StructBase

Struct using to define a time range for the time synth in quantized time units

C++ Source:

  • Plugin: TimeSynth

  • Module: TimeSynth

  • File: TimeSynthComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_bars (int32): [Read-Write] The number of bars

  • num_beats (int32): [Read-Write] The number of beats

property num_bars

[Read-Write] The number of bars

Type

(int32)

property num_beats

[Read-Write] The number of beats

Type

(int32)