class unreal.TimecodeSynchronizerActiveTimecodedInputSource

Bases: unreal.StructBase

Provides a wrapper around a UTimeSynchronizerSource, and caches data necessary to provide synchronization.

The values are typically updated once per frame.

C++ Source:

  • Plugin: TimecodeSynchronizer

  • Module: TimecodeSynchronizer

  • File: TimecodeSynchronizer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_synchronized (bool): [Read-Only] Flag stating if this source can be synchronized

  • input_source (TimeSynchronizationSource): [Read-Only] Associated source pointers

  • is_ready (bool): [Read-Only] Flag stating if the source is ready

  • total_number_of_samples (int32): [Read-Only] Total Number Of Samples