unreal.TimedDataInputState
¶
- class unreal.TimedDataInputState¶
Bases:
unreal.EnumBase
ETimed Data Input State
C++ Source:
Module: TimeManagement
File: ITimedDataInput.h
- CONNECTED¶
The input is connected.
- Type
0
- DISCONNECTED¶
The input is not connected.
- Type
2
- UNRESPONSIVE¶
The input is connected but no data is available.
- Type
1