unreal.ToolMenuEntryScriptData
¶
- class unreal.ToolMenuEntryScriptData(menu='None', section='None', name='None', label='', tool_tip='', icon=['None', 'None', 'None'], owner_name='None', insert_position=['None', ToolMenuInsertType.DEFAULT], advanced=['None', MultiBlockType.MENU_ENTRY, UserInterfaceActionType.BUTTON, False, False, True, False])¶
Bases:
unreal.StructBase
Tool Menu Entry Script Data
C++ Source:
Module: ToolMenus
File: ToolMenuEntryScript.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced
(ToolMenuEntryScriptDataAdvanced): [Read-Write] Advancedicon
(ScriptSlateIcon): [Read-Write] Iconinsert_position
(ToolMenuInsert): [Read-Write] Insert Positionlabel
(Text): [Read-Write] Labelmenu
(Name): [Read-Write] Menuname
(Name): [Read-Write] Nameowner_name
(Name): [Read-Write] Optional identifier used for unregistering a group of menu itemssection
(Name): [Read-Write] Sectiontool_tip
(Text): [Read-Write] Tool Tip
- property advanced¶
[Read-Write] Advanced
- property icon¶
[Read-Write] Icon
- Type
- property insert_position¶
[Read-Write] Insert Position
- Type