unreal.ToolMenuEntryScriptData

class unreal.ToolMenuEntryScriptData(menu='None', section='None', name='None', label='', tool_tip='', icon=['None', 'None', 'None'], owner_name='None', insert_position=['None', ToolMenuInsertType.DEFAULT], advanced=['None', MultiBlockType.MENU_ENTRY, UserInterfaceActionType.BUTTON, False, False, True, False])

Bases: unreal.StructBase

Tool Menu Entry Script Data

C++ Source:

  • Module: ToolMenus

  • File: ToolMenuEntryScript.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced (ToolMenuEntryScriptDataAdvanced): [Read-Write] Advanced

  • icon (ScriptSlateIcon): [Read-Write] Icon

  • insert_position (ToolMenuInsert): [Read-Write] Insert Position

  • label (Text): [Read-Write] Label

  • menu (Name): [Read-Write] Menu

  • name (Name): [Read-Write] Name

  • owner_name (Name): [Read-Write] Optional identifier used for unregistering a group of menu items

  • section (Name): [Read-Write] Section

  • tool_tip (Text): [Read-Write] Tool Tip

property advanced

[Read-Write] Advanced

Type

(ToolMenuEntryScriptDataAdvanced)

property icon

[Read-Write] Icon

Type

(ScriptSlateIcon)

property insert_position

[Read-Write] Insert Position

Type

(ToolMenuInsert)

property label

[Read-Write] Label

Type

(Text)

property menu

[Read-Write] Menu

Type

(Name)

property name

[Read-Write] Name

Type

(Name)

property owner_name

[Read-Write] Optional identifier used for unregistering a group of menu items

Type

(Name)

property section

[Read-Write] Section

Type

(Name)

property tool_tip

[Read-Write] Tool Tip

Type

(Text)