unreal.Trail2SourceMethod

class unreal.Trail2SourceMethod

Bases: unreal.EnumBase

ETrail 2Source Method

C++ Source:

  • Module: Engine

  • File: ParticleModuleTrailSource.h

PET2SRCM_ACTOR

Actor - use the actor as the source. The name of the actor should be set in SourceName.

Type

2

PET2SRCM_DEFAULT

Default - use the emitter position. This is the fallback for when other modes can’t be resolved.

Type

0

PET2SRCM_PARTICLE

Particle - use the particles from a given emitter in the system. The name of the emitter should be set in SourceName.

Type

1