unreal.TriangleTessellationMode

class unreal.TriangleTessellationMode

Bases: unreal.EnumBase

ETriangle Tessellation Mode

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMesh.h

FOUR_TRIANGLES

Split each edge and create a center polygon that connects those new vertices, then three additional polygons for each original corner

Type

1

THREE_TRIANGLES

Connect each vertex to a new center vertex, forming three triangles

Type

0