- class unreal.TriggerEvent¶
Trigger events are the Action’s interpretation of all Trigger State transitions that occurred for the action in the last tick
Triggering has been canceled
The trigger state has transitioned from Triggered to None this frame, i.e. Triggering has finished. NOTE: Using this event restricts you to one set of triggers for Started/Completed events. You may prefer two actions, each with its own trigger rules. TODO: Completed will not fire if any trigger reports Ongoing on the same frame, but both should fire. e.g. Tick 2 of Hold (= Ongoing) + Pressed (= None) combo will raise Ongoing event only.
Triggering is still being processed
Triggered may also occur this frame.
An event has occurred that has begun Trigger evaluation. Note
Triggering occurred after one or more processing ticks